Immerse To Learn: 360 Degree Video and VR in Workplace Training
Date Friday, Nov 25 Time – Room Potsdam III
This session starts with an overview on why and how XR technology is useful in training, and which are the usual hurdles and mistakes when implementing XR in the field of training. You will also find examples of immersive VR training, both in the corporate and humanitarian sector. Such trainings not only offer a realistic and exciting way to train practical skills, but they also offer a hypothetical space to look at problems from inside. Come, see and hear how VR can be a truly contextualised, collaborative and engaging tool to train employees.
Knowledge Management, Communications, and Reporting Officer, United Nations System Staff College Knowledge Centre for Sustainable Development, Germany
Paulyn Duman is the Knowledge Management, Communications and Reporting Officer at the United Nations System Staff College (UNSSC) Knowledge Centre for Sustainable Development, where she has been working since 2014. At UNSSC, she coordinates the UN SDG:Learn initiative with 59 partner organizations, produces and hosts the SDG Learncast podcast, and develops innovative learning products such as interactive 360-degree immersive learning experiences on sustainable development topics. She also designed and developed the online course on Policy Coherence for Sustainable Development and worked as an advisor and facilitator for other learning offerings such as Paris Agreement on Climate Change as a Development Agenda and the annual UN Summer Academy.
Before working for the United Nations, she worked as a lawyer and supervising political affairs officer at the Philippine House of Representatives, where she worked on programmes related to education, transportation, and legislative franchises and implemented projects on energy efficiency, mitigation and adaptation. Before joining the public sector in 2010, she worked in companies such as JP Morgan Chase Bank and Energy Development Corporation from 2006 to 2009.
Paulyn holds a Master of Public Policy degree from the Hertie School of Governance in Berlin and holds a Juris Doctor (Master’s) and a BA Psychology degree from the University of the Philippines.
Senior project manager, TUV Rheinland Academy, Germany
As Senior Project Manager in the Global Digital Solutions division, Christoph Zelke manages internal and external (customer) projects. As an educationalist and media didactician, his focus is on innovative formats, concepts and implementation. In recent years, virtual reality technology has played a major role, in addition to the gamification method. In terms of content, projects with safety-relevant training and competence transfer around the digital transformation have been developed in line with TÜV Rheinland.
In this sense, he is a passionate supporter of the digitalization of continuing education.
Head of B.A Department, Faculty of Instructional Technologies, Holon Institute of Technology (HIT), Israel
Dr. Dan Kohen-Vacs holds a Ph.D. in Computer and Information Science from Linnaeus University (LNU, Sweden). He is the Head of the bachelor program, senior lecturer, and researcher in the Faculty of Instructional Technologies at the Holon Institute of Technology in Israel. Dan is one of the founders of the faculty and is the inaugurator and leader of the technological branch of studies. He led numerous projects that resulted in the deployment of environments used for Technologically Enhanced Learning (TEL).
His ongoing efforts focus on innovative solutions supported by various technologies including Full-Stack development (Web), Mobile applications, Virtual/Augmented/Mixed Reality, Internet of Things (IoT), and Humanoid and Social Robotics.
Dan conducts his efforts while fostering his academic circle of excellence, inviting students from all backgrounds, providing them with unique opportunities to acquire knowledge and tools enabling them to conceptualize, design, and technologically develop TEL environments.
Dr. Kohen-Vacs is ongoingly involved in national and international projects. He was also involved in research activities conducted in the framework of EU programs and projects as well as in those related to the German-Israeli Foundation for Scientific Research and Development.
Simple VR Learning Nuggets as a Breakthrough for the Digitisation of Classroom Instruction, Christoph Zelke
In this presentation you will hear about the release of an XR solution that offers a standard product for the area of occupational safety which can increase the efficiency and learning transfer of training courses with VR to a wide range of employees.
In many corporate academies, digitization is stuck in one place or another. The implementation of overarching blended learning approaches often fail due to the complexity of teaching events. Learners, trainers, subject matter expertise, infrastructure, data protection, budgets, and more must be reconciled, often resulting in failure of efforts to benefit from digitization. In most cases, isolated solutions remain and the necessary economies of scale of digital tools never materialize.
A good example of this is virtual reality technology, which has frequently already been tried out in many medium-sized and large companies, and is sometimes even used in a few training sessions, but is still far from "business as usual". This is obviously not in line with the maturity of this technology and the breakthrough that has already taken place in the field of entertainment.
TÜV Rheinland Akademie has already been testing XR solutions for training for about seven years.This year, the first standard product for the area of occupational safety will be released, which can increase the efficiency and learning transfer of training courses with VR to a wide range of employees and sees the trainers and experts as important multipliers.
With a flexible and lean blended learning scenario, the product can be embedded in a wide variety of learning situations, thus helping VR technology to achieve a breakthrough in the field of training.
- Get a good overview on why and how XR technology is useful in the training business.
- Get an idea of the usual hurdles and mistakes in the implementation of XR technology.
- Learn about an approach on how VR can boost blended learning and digitization of business in general.
Using Interactive 360-Degree Videos to Drive Sustainable Development Concepts to Practitioners, Paulyn Duman
This presentation will show how an immersive experience can be used for learning concepts such as political economy, stakeholder engagement, and just transition.
Using interactive 360-degree videos, United Nations System Staff College (UNSSC) brings participants an immersive experience of visiting a city that is undergoing immense transformation. The city has heavily depended on mining as the main economic activity for centuries. With the national government pressuring local governments to be more sustainable by 2030, the city people have to confront rapid changes while trying to hold on to their identities connected to mining.
The immersive experience provides a point of reference for discussions among workshop and training participants on the political, social, economic, and environmental considerations that are competing in the public discourse. The experience should bring out the interdependencies between economic, social, and environmental dimensions of sustainable development and should guide the users to ask the right questions.
In the end, one of the key messages that the immersive experience will highlight is that achieving sustainable development is a political compromise achieved through public discourse and not simply a technical exercise.
- Learn how the United Nations System Staff College used interactive 360-degree videos for virtual reality headsets and an online virtual events platform to provide a virtual excursion to a city undergoing transformative change.
- Explore how a hypothetical case study provides an opportunity for development practitioners, leaders, and other stakeholders working in the area of sustainable development to take a step back and look at the problems from outside their own context.