You Don't Have to Write a Course: Innovative Approaches to Creating Learning Materials
Not every learning intervention requires a course. In many - possibly most - cases, learning materials are enough, including screen-capture videos, video lectures, webinar recordings, animations and infographics. In this Panel we explore how to decide which materials to create and whether the L&D department even needs to create them. User Generated Content (UGC) helps organisations develop materials with expert input, fast. It also frees up the time of the L&D department, allowing it to focus less on creating materials, and more on acting strategically.
Stefan van der Vlies
The last 15 years I've been working in the field L&D, always with a strong focus on digital learning. Currently, I work as Sika’s Head of Digital Learning. The Team Digital Learning focuses on the enablemnet of all Sika employees to create their own digital learning content, the curation at management of all learning content at Sika as well as the creation of a unified Sika Learner Experience.
Learning and teaching has been a recurring theme in my life. I studied to become a primary school teacher in Rotterdam and after a few years of teaching I went back to college. This time I went to the Radboud University in Nijmegen where I studied Pedagogy and Education Scienc
Magdalena Moś is an e-learning and adult education specialist working as a Training Project Officer in the Training Unit at Frontex (the European Border and Coast Guard Agency). Magdalena has a professional background in both academia and the corporate sector, where she has worked on the design, development and support of online and blended learning trainings. In these projects she combines appropriate methodology and technology to create innovative learning experiences tailored for the modern times and challenges of the European Border and Coast Guard community. She has extensive experience in the design, delivery, marketing, and evaluation of e-learning, blended learning, and face-to-face trainings in various fields. She has created a number of webinars, video lectures, and educational videos, and has additional expertise in the dissemination of academic research to policy and business audiences. Prior to her current position, she worked for G2G3 (part of Capita PLC), the University of Oxford and the European University Institute. She holds a Master’s degree in Social Pedagogy from the University of Silesia in Katowice, Poland, in conjunction with the University of Perugia, Italy.
Hochschule für Angewandtes Management, Germany
Denise Gramß from the University of Applied Management is a psychologist. During several years of research experience, she examined learning and human factors in human-machine interaction. Further, she has conducted research into fundamental learning competencies and digital learning in vocational education and training as well as learning processes in human-machine interaction. In the MeQ:ino project she is currently developing and shaping specialist concepts for describing and improving media competence and its implementation in various companies.