Knowledge Factory CEC16
Develop Your Gaming Toolbox and Increase Learner Engagement (and Motivation)
Date Thursday, Dec 6 Time – Room Charlottenburg II
This Knowledge Factory offers “creative practice” on the starting process of game design. How can you design a meaningful experience for players/users? Based on the concepts of Sankt Gallen’s gaming toolbox, which will be presented by its creators, an educator and her students, you are invited to bring your own idea for a game concept and leave with a prototype.
University of St. Gallen, Switzerland
Jacqueline Gasser-Beck is heading the «Teaching Innovation Lab» at the University of St.Gallen. Together with her team, she supports faculty in developing innovative teaching formats. Involved in events such as «Tag der Lehre» or «HSG Kick-off Days» she cares about campus life and is an ambassador for innovation and creativity within the institution.
After her studys in Law at University of Zurich and Harvard Law School she worked at University of St.Gallen administering all degree programs at the Law School. Leaving Switzerland again to work with «Swissnex Boston» she was in charge of various projects and events promoting Swiss excellence in Higher Education in the US. Returning to St.Gallen, Switzerland, she joint the Institute for Legal Studies Legal Practice as Executive Director, before heading the Teaching Innovation Lab at University of St.Gallen.
Sarah Maria Nordt
Student at the University of St.Gallen, Switzerland
“Knowledge is power, but only wisdom is liberty.” – Will Durant
Sarah Maria Nordt, born in Freiburg im Breisgau, Germany, is the founder and business executive of Snordtmade.
She studied Business Administration at the University of St. Gallen (HSG), Switzerland. Being curious, knowledge- seeking and thrilled by ground breaking ideas she regards the OEB Conference as a great place to foster innovation, to swap ideas on how the future looks like, and get in touch with interesting personalities.
Working as a research assistant at the Institute of Insurance Economics (HSG) she was involved in several projects related to executive education, digital knowledge transfer and the future of teaching in academia. Together with the team of Prof. Martin Eling, IVW, Dr. Martin Lehmann and Vera Lüchinger she developed the Gamification Toolbox – a digital platform for knowledge transfer, teaching and learning that can be continuously adjusted and extended to the needs of the specific teaching environment.
Alongside to working as a research assistant she founded Snordtmade. Snordtmade is focused on premium ladies` business wear. Snordtmade strives to realize superior designs, a made-to-measure Perfect Fit- guarantee, functionality at a max, fashion tech and social as well as ecological responsibility taking in one single product: the perfect dress for demanding business women.