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The global, cross-sector conference and exhibition
on technology-supported learning and training

Berlin, December 1 — 3, 2021




Game-Based Learning: Across the Breadth of the Use Spectrum

AR/MR/VR and real-time data-visualisation e-learning/edutainment tools are deployed in classical educational institutions and industrial learning
settings around the world. Hear from this Panel about projects on the cutting edg


OEB speaker Christel Schneider

Christel Schneider

University of Central Lancashire and CSiTrain, Germany


OEB speaker Maaly Nassar

Maaly Nassar

Freie Universität Berlin, Germany

Creative vs. Expert: Diagnosing Diseases within “Equine Virtual Farm” Can Shape Students Brains

OEB speaker Robert Strzebkowski

Robert Strzebkowski

Beuth University of Technology Berlin, Germany

AR/VR/Game-based Edutainment Applications and Real-Time Data Visualisation Technologies for Discovery Learning in the Industry and Distance Education

OEB speaker Ahmad Morsy

Ahmad Morsy

Imam Abdulrahman Bin Faisal University, Saudi Arabia

How to Design an Engaging Educational Game: Process, Challenges and Best Practices