Panel Presentation Session OPN12
The New MOOC Look: Creating Tomorrow's Digital Education Experience
Date Thursday, Dec 1 Time –
From aesthetics, media design and VR video to gamification and professional development: this panel of experts will zoom in on different aspects of how to create a greater digital educational experience for learners. Let’s open up a new chapter on MOOC production.
University of Applied Sciences and Arts - The Basel School of Design, Switzerland
“Affordances” of the Media: Creating a Unique Audiovisual Educational Experience
Jeanine Reutemann is a Research Associate and Lecturer at the University of Applied Sciences and Arts FHNW Basel with a background in film, education and media sciences. Her main research interests are: science communication, excellence in film and animation, digital education, VR, gesture theory, multimodal communication.
She is Co-Founder & CEO of RedMorpheus GmbH, with a focus on science & research communication, digital learning and media consultancy. Productions for the ETH Zurich, WWF/COOP & Southpole Carbon, FHNW, Novartis, Department of Culture Basel City, PRO7/Sat1, Short Film Agency Hamburg in cooperation with Federal Foundation for Culture of Germany and ZDF/ARTE.
Lillehammer University of Applied Sciences - Centre for Lifelong Learning, Norway
Organisational MOOCs (oMOOC) and VR Video for Professional Development
Vegard Meland has been working at Centre for Lifelong Learning (CLL) at Lillehammer University since 2010.
His focus has been on in service training for teachers and leadership in schools. He has been project manager in developing two organizational based MOOC`s (oMOOC) in formative assessment. The two MOOC´s have over 11 250 participants from over 375 different schools in Norway. The project was initiated by the Norwegian Directorate for Education and Training.
He was also central in developing two Swedish MOOC´s for teachers in collaboration with Karlstad university. A project initiated by the Swedish National Agency for Education that resulted in over 25 000 participants.
Vegard will continue working with MOOC`s. He has a strong belief in the use of technology to facilitate professional development, and the next step now is to combine Virtual Reality (VR) video in MOOC`s and e-learning programs.
The Game4Dev MOOC: Connecting Development Challenges and Gamification Design
Alessia Messuti has a background in communication with a special focus on the use of new media for social inclusion and local development. Since 2009 she is working as a training specialist in both private and development sector, where she has gained experience in instructional design and quality assurance for e-Learning, facilitation of on-line and face-to-face training, educational research and web 2.0 for learning and social interaction. Fascinated by the idea that distance education and the use of new technology increases access to learning and promotes life-long learning, she keeps exploring new pedagogical approaches for adult learning.
Since 2013 Alessia has been working for the International Training Centre of the International Labour Organisation (ITC-ILO) on e-Learning, mobile learning for development, MOOCs and Gaminfication.
Roberto M. Alvarez Bucholska
IE Business School Publishing, Spain
Engagement in MOOCs? How Designing for Fun and Elements of Gamification Changes the Perspective
Roberto works in Madrid as a Project Manager at IE Publishing, where along with a team of programmers, designers, audiovisual professionals and academic staff he creates learning materials for subjects across business areas such as Entrepreneurship, Finance, Marketing, Operations, Information Systems & Technologies among others. Roberto has a Computer Engineering major from Universidad Simon Bolivar and a Master in Business Administration degree at IESA, both in Caracas, Venezuela.