Panel Presentation Session OPN12
The New MOOC Look: Creating Tomorrow's Digital Education Experience
From aesthetics, media design and VR video to gamification and professional development: this panel of experts will zoom in on different aspects of how to create a greater digital educational experience for learners. Let’s open up a new chapter on MOOC production.
Inge de Waard
The Open University, UK
My professional journey (Institute of Tropical Medicine - Belgium, Athabasca University - Canada, The Open University – UK, and Women's gender equality movement - Belgium) immersed me in online and mobile learning from 1999 onward. I have set-up, coordinated and developed several online and mobile learning projects, always with a focus on participation and durability. These projects involved partners and individuals from both the Northern (Canada, United States, Italy, Belgium, Ireland, Germany, UK) and Southern regions (South-Africa, India, Peru, Morocco). As an avid enthusiast of open science, I am an active international speaker giving keynotes and guest lectures, as well as providing knowledge input (and consequently receiving lots of input) at seminars, SIGs and workshops.
Enlightened by the first connectivist MOOCs, I have set up one of the first MOOCs on mobile learning, called MobiMOOC (2011 & 2012), enabling learners to realize their own project. In 2013 I decided to investigate FutureLearn MOOCs and specifically how individual learners with online learning experience self-direct their learning, which resulted in obtaining a PhD at the Open University in UK.
I have come to realize that there is no single solution for all. The diversity which is at the core of nature’s success, seems to be replicated by the diversity in learning preferences and ways to achieve learning success in humans. But above all, I am a social learner, so feel free to talk to me.
University of Applied Sciences and Arts - The Basel School of Design, Switzerland
“Affordances” of the Media: Creating a Unique Audiovisual Educational Experience
Jeanine Reutemann is a Research Associate and Lecturer at the University of Applied Sciences and Arts FHNW Basel with a background in film, education and media sciences. Her main research interests are: science communication, excellence in film and animation, digital education, VR, gesture theory, multimodal communication.
She is Co-Founder & CEO of RedMorpheus GmbH, with a focus on science & research communication, digital learning and media consultancy. Productions for the ETH Zurich, WWF/COOP & Southpole Carbon, FHNW, Novartis, Department of Culture Basel City, PRO7/Sat1, Short Film Agency Hamburg in cooperation with Federal Foundation for Culture of Germany and ZDF/ARTE.
Lillehammer University of Applied Sciences - Centre for Lifelong Learning, Norway
Organisational MOOCs (oMOOC) and VR Video for Professional Development
Vegard Meland has been working at Centre for Lifelong Learning (CLL) at Lillehammer University since 2010.
His focus has been on in service training for teachers and leadership in schools. He has been project manager in developing two organizational based MOOC`s (oMOOC) in formative assessment. The two MOOC´s have over 11 250 participants from over 375 different schools in Norway. The project was initiated by the Norwegian Directorate for Education and Training.
He was also central in developing two Swedish MOOC´s for teachers in collaboration with Karlstad university. A project initiated by the Swedish National Agency for Education that resulted in over 25 000 participants.
Vegard will continue working with MOOC`s. He has a strong belief in the use of technology to facilitate professional development, and the next step now is to combine Virtual Reality (VR) video in MOOC`s and e-learning programs.
The Game4Dev MOOC: Connecting Development Challenges and Gamification Design
Alessia Messuti has a background in communication with a special focus on the use of new media for social inclusion and local development. Since 2009 she is working as a training specialist in both private and development sector, where she has gained experience in instructional design and quality assurance for e-Learning, facilitation of on-line and face-to-face training, educational research and web 2.0 for learning and social interaction. Fascinated by the idea that distance education and the use of new technology increases access to learning and promotes life-long learning, she keeps exploring new pedagogical approaches for adult learning.
Since 2013 Alessia has been working for the International Training Centre of the International Labour Organisation (ITC-ILO) on e-Learning, mobile learning for development, MOOCs and Gaminfication.
Roberto M. Alvarez Bucholska
IE Business School Publishing, Spain
Engagement in MOOCs? How Designing for Fun and Elements of Gamification Changes the Perspective
Roberto works in Madrid as a Project Manager at IE Publishing, where along with a team of programmers, designers, audiovisual professionals and academic staff he creates learning materials for subjects across business areas such as Entrepreneurship, Finance, Marketing, Operations, Information Systems & Technologies among others. Roberto has a Computer Engineering major from Universidad Simon Bolivar and a Master in Business Administration degree at IESA, both in Caracas, Venezuela.