Connect with us

Pre-Conference Workshop M3

Beyond Digital Storytelling: DIY Creation of Interactive Exhibits as Educational Tool

Date Wednesday, Dec 2 Time   –   RoomTiergarten I Price: free of charge Status: fully booked

Workshop leaders

OEB speaker Dick van Dijk

Dick van Dijk

Creative Director, Waag Society, The Netherlands

OEB speaker Suzanne Heerschop

Suzanne Heerschop

Waag Society, The Netherlands

Speaker

OEB speaker Thomas Kubitza

Thomas Kubitza

Universität Stuttgart, Germany

Content

This Event provides a new means for storytelling/story creation by incorporating material components and physical interaction. You will have the chance to experience a new approach in relation to maker-education (where the end product and the creation process become an integral part of the learning experience). Join for know-how about DIY tools and grow your network of like-minded educators.

Storytelling is an important communication skill, we tell stories all the time. Interactive technology can foster new ways of storytelling and of multimedia story CREATION. The EU funded meSch project has delivered an Authoring Tool for cultural heritage professionals, which helps them in creating interactive exhibits in an easy-non-technical way. Within meSch, several prototypes of interactive exhibits have been developed and optimised for uptake by the cultural heritage domain.

But the authoring tool has great educational value outside the cultural heritage domain as well. By empowering pupils with the Authoring Tool, they can create their own interactive, smart and tangible exhibitions, of ‘things’ that are important to them. Using the tool will allow them to explore strategies to create meaningful participatory story experiences, combining elements from ludology, narratology and game design, and explore the affordances of different novel (technological) tools, such as (proximity) sensors, near field communication, and wearables.

The Authoring Tool now supports cultural heritage professionals (CHPs) in selecting the content and organising it into narrative templates or “cooking recipes” and assists the design process. The same approach would be valuable as a learning tool.

Using the Authoring Tool surpasses the common definition of “Digital storytelling” as it bridges the physical and digital (user) experiences. The meSch project takes the stance that materiality complements and completes cognition and therefore a personally meaningful and sensory rich experience with stories, objects and places can greatly improve both the user’s experience of a topic and their appreciation of the author’s (cultural) values.

Agenda

1) introduction - 15 min

2) demo - 30 min

3) plenary discussion - 15 min

4) mapping current landscape - 15 min

coffee break – 15 min

5) paper prototyping - 45 min

6) presentation of outcomes - 30 min

7) conclusion - 15 min

Target audience

Anyone with an interest in bringing smart objects for story telling in an educational setting

Prerequisite knowledge

none

Outcomes

  • Knowledge of the meSch authoring tool
  • Knowledge of co-creation and paper-prototyping for interactive storytelling
  • Ideas for interactive and physical storytelling
  • Ideas on how to set up knowledge creation by experience, instead of passive knowledge transfer