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Presentation Panel Panel

Metaverse, VR, and Pedagogical Escape Rooms for Competency Development

Date Thursday, Nov 28 Time   –   RoomBellevue

This session examines the design and implementation of immersive learning environments using Metaverse and VR technology, addressing both the opportunities and limitations. Discover how pedagogical escape games can enhance subject integration, teamwork, and 21st-century skills. Experience firsthand how virtual escape rooms can spark student interest in critical languages through engaging, game-based challenges.

OEB speaker Marina Petrova

Marina Petrova

Senior UX Designer/Media Designer, ESMT Berlin, Germany

OEB speaker Piia Siitonen

Piia Siitonen

University teacher, University of Eastern Finland, Finland

OEB speaker Madeline Shellgren

Madeline Shellgren

Director of Global Outreach, Online Learning Consortium, United States of America

Moderator

OEB speaker Philipp Höllermann

Philipp Höllermann

Chief Transformation Officer, DWG - A Klett Company, Germany

Mission in the Snow: Team Building in the Metaverse, Marina Petrova, Claudia Ocera

UEF Pakoteekki VR – Virtual Escape Room in Pharmacy Education, Piia Siitonen

Leveraging Virtual Escape Rooms for Competency Development, Madeline Shellgren