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Presentation Panel Panel

Metaverse, VR, and Pedagogical Escape Rooms for Competency Development

This session examines the design and implementation of immersive learning environments using Metaverse and VR technology, addressing both the opportunities and limitations. Discover how pedagogical escape games can enhance subject integration, teamwork, and 21st-century skills. Experience firsthand how virtual escape rooms can spark student interest in critical languages through engaging, game-based challenges.

OEB speaker Marina Petrova

Marina Petrova

Senior UX Designer/Media Designer, ESMT Berlin

OEB speaker Piia Siitonen

Piia Siitonen

University teacher, University of Eastern Finland

OEB speaker Madeline Shellgren

Madeline Shellgren

Director of Global Outreach, Online Learning Consortium

Moderator

OEB speaker Philipp Höllermann

Philipp Höllermann

Chief Transformation Officer, DWG - A Klett Company

Mission in the Snow: Team Building in the Metaverse, Marina Petrova, Claudia Ocera

UEF Pakoteekki VR – Virtual Escape Room in Pharmacy Education, Piia Siitonen

Leveraging Virtual Escape Rooms for Competency Development, Madeline Shellgren