Gamification as a New Immersive Learning Experience
Date Friday, Dec 3 Time – Room Tegel
This presentation will focus on Gamification as new immersive learning experience in the enterprise field. We will look at the gaming market in Germany 2021 and the meaning for enterprise gamification. Furthermore, we will discuss the hero’s journey and 7 core elements of enterprise gamification. Finally, we will take a look at a conceptual gamification example with a 3D landscape to glance at the future of digital learning.
Learning outcomes of this presentation will include insight into:
- How Gamification can influence the hero’s journey of users
- The status quo of the gaming market in Germany 2021 and what this means for Enterprise Gamification
- The core elements of Enterprise Gamification
Senior Account Manager, CREATE-mediendesign GmbH
As Senior Account Manager at create, Alexander Schunk has a great expertise in the field of digital learning and new learning experiences. Especially Gamification is a focus issue for him as he sees it as the future of tomorrows learning techniques.
Alexander Schunk also works as presenter and was able to host different events in Austria and Germany for companies and charities.