How Tos
Take the Power of Stories and Gaming into Your Classroom
Learning takes effort. Therefore, it is vital to engage students to such an extend that they are committed to do make an effort.
The use of online education has increased, but so have the drop-out rates. It seems as if learners are interested to start, but not engaged enough to complete courses.
If we look at the past pandemic, we see that the interest in gaming and film providers have been increased. This shows the engaging power of gaming and story telling. Why not combine the two in your classroom as well and help learners in their effort to commit?
We developed a compelling history-oriented story line in an escape game on data science and found that learners had more fun, learned faster and performed equally well on similar exam questions as we had in our escape room.
We invite you to apply the same techniques to your course and make education more attractive for learners as well as for yourself.
Outcomes: In this interactive session, you will learn the power of story lines and gaming and how to apply this to your own course. We'll demonstrate in our escape game example how the use of story lines and a game-based method/environment can support your learners too in achieving learning outcomes.

Martijn Klabbers
Education Innovator, Eindhoven University of Technology, Netherlands
Martijn Klabbers is an education innovator at Eindhoven University. He is engaged in improving education by applying innovation methods to course development. Innovation involves story telling, gamification, and scalable solutions with the aim: Better quality with less effort.
He received an MSc. in Computer Science from the Technical University Delft in 1995. After his graduation he became a researcher at the Technical University of Eindhoven (TU/e) and active in the representative bodies for researchers. Next, he started as a software developer at NIPO Software, a software department of a market research company, and subsequently became project leader and product manager, responsible for the data collection suite used by 200 customers worldwide. At the TU/e, he is a project manager and project developer of international projects at EdIn, the Education Innovation team of the department of Mathematics and Computer Science. Additionally, he has a seat in the university council of the TU/e. He has started the successful EIT Digital Master Programme in Data Science and developed a double degree master program in Embedded Systems at Coursera.
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John Heijligers
Web lecture director, Eindhoven University of Technology, Netherlands
John Heijligers directs online courses and trains instructors from around the world on techniques that help engage their online learners. "I work with instructors from all over the world. I always enjoy seeing how a little guidance, coaching and practice, can help them bring their confidence and passion from the classroom into the studio. Learning these techniques can help instructors become better and more effective teachers online." John is an experienced teacher with a demonstrated history of working in the education management industry. Skilled in directing MOOCS and training instructors perform in MOOCS, Management, Performing Arts, Musical Theatre, and Improvisation. Strong professional with a Bachelor focused in teaching at the Academy for Drama (Academie voor Drama)