Panel Presentation ENG214
Interactive and 360 Degree Video and VR
Date Friday, Nov 29 Time – RoomChess
These presentations give insight to the development and effectiveness of immersive VR training. Such trainings are a realistic and exciting way of learning how to deal with difficult and surprising situations and to train practical as well as social-emotional skills. Come, see and hear why VR can be a powerful tool to teach children, students and employees.
Luis Villarejo
CEO, Immersium Studio, Spain
360 3D Interactive Video for Soft Skills Training in the Workplace
Co-founder and CEO at Immersium Studio, where XR is used to increase education's efficiency, retention and motivation in corporations, educational and cultural institutions. Recently awarded with the Immersive Learning Research Network 2019 best demo award for the "3D 360 Interactive Learning Experience on Communication and Feedback".
Prior to Immersium Studio, Luis was at the Office of Learning Technologies inside the Open University of Catalonia for 13 years. Primarily being manager of UOC's mobility area, focused on designing and implementing UOC's mobility strategy including Augmented and Virtual Reality learning initiatives. Luis still serves as researcher at the New Perspectives on Tourism research group.
Previously Luis led Natural Language Processing projects as a researcher at the TALP Center (Barcelona) and at Uni Digital (Bergen). He has also served as Google Summer of Code program mentor as well as a member of a number of scientific committees for international conferences
Links
http://www.immersiumstudio.com
Carl Boel
Researcher, Ghent University and Odisee University of Applied Sciences, Belgium
Virtual Learning is Reality - Children Learn to Ride a Bicycle Safely in a Virtual Reality Serious Game
I am a PhD-researcher on learning in virtual reality at Ghent University. Recently, as the project lead, I launched VRkeer (translated in English: traffic) a virtual reality serious game teaching children how to ride a bicycle safely in traffic. The game is developed for Oculus Quest, aimed at children between 10 and 14 years old (however interest has been shown from older children, even adults). We won the Smart Belgium Awards with VRkeer and are now running in the International Educational Games Competition at ECGBL19.
At this moment I am investigating the benefits and constraints of virtual reality in educational settings at Thomas More University of Applied Sciences.
Both at Ghent University and Thomas More my focus is the instructional design of the virtual reality learning environment.
Before I started as a researcher, I was a teacher for 15 years. This field expertise is of great value in my work as a researcher, combining both research and practice.
Links
Clara Hoeltermann
Project Lead | Development and Innovation, Studio2B GmbH, Germany
Strengthening Social Skills with Interactive 360° Video Experiences
Clara Höltermann is head of research and product development in the social enterprise Studio2B Gmbh in Berlin.
She holds a masters degree in social science of the Humboldt University in Berlin with a focus on empirical research and education. Clara started to work at Studio2B in April 2017. Together with an interdisciplinary team, she has built up the career orientation programm Dein erster Tag which gives students the opportunity to experience their first day as an apprentice in numerous professions through virtual job site tours.
Since January 2019, she is also responsible for the further development of virtual reality experiences for education and vocational training. In this position, she is leading a project in which interactive 360°- trainings are being developed to strengthen social skills for young professionals.
Her main interests tackle the question of the use of 360°-videos and immersive learning to improve educational processes.
Links
Moderator
Martin Rodriguez Jugo
Director of IE Publishing & HIOPs, IE Business School, Spain
Martin is the Director of the Publishing Unit at IE Business School. This unit is responsible for producing and distributing IE learning materials, IE’s MOOCs and the High Impact Online Programs. He is also an associate professor focusing on how to manage creative projects.
He has participated in a wide range of projects such as the development of learning materials including multi-player business simulations, interactive case studies and multimedia tutorials; the launch and design of online programs; Massive Open Online Courses (MOOCs) and learning innovation projects.