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The global, cross-sector conference and exhibition on
technology supported learning and training

Berlin, December 2 - 4, 2020

Panel Presentation ENG163

The Name of the Game: Engagement

Greater engagement takes centre stage in this second part of a session, which shares examples of gamification and best practices for serious-game design for learners from each sector (schools, higher education, and workplaces).

OEB speaker Marina Encheva

Marina Encheva

University of Library Studies and Information Technologies, Bulgaria

How Games Can Design Our Capacity to Be Active Citizens: The (Almost) Hidden Role of Information Literacy