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The global, cross-sector conference and exhibition on
technology supported learning and training

Berlin, November 27 - 29, 2019

Panel Presentation ENG137

The Name of the Game: Engagement

Date Thursday, Nov 28  Time   –   

Greater engagement takes centre stage in this first part of a session, which shares examples of gamification and best practices for serious-game design for learners from each sector (schools, higher education, and workplaces).

OEB speaker Wai Ling Fong

Wai Ling Fong

George Mason University, USA

Engaging Students’ Learning and Motivation through Gamification and Digital Badges

OEB speaker Elizabeth Boyle

Elizabeth Boyle

University of the West of Scotland, UK

RU EU? A Game-based Approach to Exploring 21st Century European Identity and Values

OEB speaker Marina Encheva

Marina Encheva

University of Library Studies and Information Technologies, Bulgaria

How Games can Design Our Capacity to Be Active Citizens: The (Almost) Hidden Role of Information Literacy

OEB speaker Roberto Alvarez

Roberto Alvarez

IE Business School Publishing, Spain

Just-in-time Gamification for Learner Engagement

OEB speaker Jenny Polyxeni Pange

Jenny Polyxeni Pange

University of Ioannina, Greece

The Use of Educational Games in a School Context.

OEB speaker Emma Bosman

Emma Bosman

Utrecht University, The Netherlands

Serious Gaming: Using an Escape Room to Unlock Teachers’ Minds