Panel Presentation ENG137
The Name of the Game: Engagement
Date Thursday, Nov 28 Time – Room Queen
Greater engagement takes centre stage in this first part of a session, which shares examples of gamification and best practices for serious-game design for learners from each sector (schools, higher education, and workplaces).
Herman van der Merwe
North-West University, South Africa
Prof Herman van der Merwe calls himself a “recycled Geneticist”, but his previous Vice-Chancellor renamed him “e-Man” to capture his fascination for the use and management of technology in education!
Prof Herman is currently Deputy Dean of the Faculty Economic and Management Sciences at the North-West University, responsible for Teaching and Learning across all three campuses of the NWU.
He is also the CEO of an expert centre called CUTE (Centre for the Utilisation of Technology in Education).
Besides his recognised international experience on the utilisation and management of technology in education, Prof Herman also serves on various national and international workgroups that are engaged in researching the field. He has a keen interest in the manner in which technology can enhance the teaching and learning experience of both lecturers and students, and has read and published several papers, nationally and internationally, on this topic. As chairman and CEO of CUTE, he organises and presents workshops and conferences to promote the empowerment of academic staff, actively.
Prof Herman’s current research focus is more on mobile and handheld devices, open-source software (Android for the mobile platform), social networks and the effective use of that in specifically higher education and everyday life.
He acted as co-chairperson of the mLearn 2005 and 2015 conferences and is a founder member and one of the directors of the International Association for Mobile Learning (IAmLearn) and chairperson of the SABS’s SC71N subcommittee in IT, developing SA standards for IT in e-education.
The Technology Enhanced Learning research niche area (TELIT), Serious Games Institute (SGI-SA), AppFactory and a community of practise in innovative teaching and learning with technology (iTLT) support his research initiatives and the empowerment initiatives of staff and students in a creative environment.
As a true Entrepreneur at heart, he stimulates entrepreneurship on Campus in the bhive Enterprise Development Centre as well as locally in a Faculty supported research entity on Local Economic Development. In 2015 the North-West University recognised his contribution to innovation with an “Innovation Evangelist” award.
He is a keen nature lover and to recharge his batteries he will do something in nature to listen to what the wind and the birds want to share with him.
“As a teacher, researcher, policy advocate, manager and leader, he is a visionary leader whose fascination with technology has been informed by his commitment to serving the highest ideals of people and education.” Prof Reggie Ncobo
 South African Bureau of Standards
IE Business School Publishing, Spain
Just-in-time Gamification for Learner Engagement
Rob is an expert, international speaker and advocate for the use of gamification and games-based learning. He is the host of Professor Game podcast and works and teaches at IE Business School. At Professor Game he interviews successful practitioners of games, gamification and game thinking that bring the best of their experiences to get ideas, insights and inspiration to make learning experiences meaningful. As an Associate Director at IE Business School he leads the Publication of interactive (gamified) learning experiences as well as the relations with other institutions and businesses regarding those experiences. There he also teaches subjects ranging from Decision Science to Gamification for Business.
Jenny Polyxeni Pange
University of Ioannina, Greece
The Use of Educational Games in a School Context
Jenny-Polyxeni Pange is Professor at the School of Education of the University of Ioannina, Greece, in the field of "Information Technology and Applied Mathematics with emphasis on educational programs.
She is the Director of the Laboratory of “New Technologies and Distance Learning” at the University of Ioannina.
She is a member of many Scientific Associations, and she was session organizer, keynote speaker, and member of scientific committees of National and International conferences.
She has published books, scientific articles and supervised MSc and Ph.D. theses in Greece and abroad. She is the Legal Representative of Greece in the Board of Advisors of the Uniadrion Association (Universities of Adriatic and Ionian Basin), and the Legal Representative of the University of Ioannina in European Universities Continuing Education Network. She is Fellow of the Hellenic Society for Systemic Studies.
Utrecht University, The Netherlands
Serious Gaming: Using an Escape Room to Unlock Teachers’ Minds
After studying Educational Sciences at Utrecht University and being interested in how to innovate education and use serious games in education, I started working as an Educational consultant and designer at Educate-it; the University-wide programme of Utrecht University which helps teachers to enhance and future-proof their courses with blended learning methods and IT tools.
In the project 'Escaping the Chasm' I was one of the core designers of the escaperoom and now that the design is finished I am coordinating the Escape Room and our 'gamemasters' to keep the escaperoom running so our teachers can play it. With these activities, I hope to inspire teachers with new and different learning methods that can strenghten their education.