Panel Presentation ENG137
The Name of the Game: Engagement
Date Thursday, Nov 28 Time –
Greater engagement takes centre stage in this first part of a session, which shares examples of gamification and best practices for serious-game design for learners from each sector (schools, higher education, and workplaces).
University of the West of Scotland, UK
RU EU? A Game-based Approach to Exploring 21st Century European Identity and Values
Dr. Elizabeth Boyle is a reader in Psychology at the University of the West of Scotland with wide ranging interests in varied aspects of psychology including cognition, skills, attitudes, self, identity, motives and emotions.
Recently her research has focused on psychological aspects of technology and e-learning, looking especially at engagement and learning in digital games and individual difference characteristics of social media users. She has published journal and conference papers, edited books and book chapters in these areas.
Over the past 8 years she has been Principal Investigator on 3 European projects that have involved the design, development and evaluation of serious games (RU EU?, @email and CHERMUG). These projects are all at the cutting edge of technology, looking at how the features of games that engage players can be used to support learning. The most recent game, the RUEU? game, aims to support international students in understanding European identity.
University of Library Studies and Information Technologies, Bulgaria
How Games can Design Our Capacity to Be Active Citizens: The (Almost) Hidden Role of Information Literacy
Marina Encheva was awarded a PhD degree in Information Retrieval Systems from Sofia University ‘St. Kliment Ohridski’ in 2006. Her doctoral thesis is entitled ‘Adaptability of the Models for Distance Learning in Library and Information Sciences through the Internet’. Dr. Encheva was a part-time Assistant Professor at Sofia University “St. Kliment Ohridski” (2007-2010). Since 2010, she has been a full-time Assistant Professor at the University of Library Studies and Information Technologies (ULSIT), giving lectures and seminars in E-learning; Electronic Resources and Metadata; Information Market; Business Information Systems; Information Analysis, etc.
Her research interests are in the field of: Technology-enhanced Learning; Information and Digital Literacy; Game-based Learning; Project Management; Library Education.
Dr. Encheva is an author of a monograph (Game-based Approaches in Information Literacy Training, 2018), 2 textbooks (Automated Information Systems and Information Brokering, 2014) and of more than 50 scientific articles. Encheva has experience as a librarian at the Centre for Advanced Study in Sofia and as an expert at the Ministry of Education and Science of the Republic of Bulgaria.
She has been working on a number of projects funded by the EU (as a manager and a team member) amongst which: 'Information Literacy: a Game-based Learning Approach for Avoiding Fake Content' (2017-onward), 'Distance learning in Library and Information Sciences and Print Communications' (2012-2014), ‘Introduction of electronic management of administrative and information services in recognition of higher education diplomas’ (2009-2011), etc.
Since 2004 Marina Encheva is a member of the European Distance and E-Learning Network (EDEN) and since 2018 - a member of the Executive Committee of the European Bureau of Library, Information and Documentation Associations (EBLIDA).
IE Business School Publishing, Spain
Just-in-time Gamification for Learner Engagement
Rob is an expert, international speaker and advocate for the use of gamification and games-based learning. He is the host of Professor Game podcast and works and teaches at IE Business School. At Professor Game he interviews successful practitioners of games, gamification and game thinking that bring the best of their experiences to get ideas, insights and inspiration to make learning experiences meaningful. As an Associate Director at IE Business School he leads the Publication of interactive (gamified) learning experiences as well as the relations with other institutions and businesses regarding those experiences. There he also teaches subjects ranging from Decision Science to Gamification for Business.
Jenny Polyxeni Pange
University of Ioannina, Greece
The Use of Educational Games in a School Context.
Jenny-Polyxeni Pange is Professor at the School of Education of the University of Ioannina, Greece, in the field of "Information Technology and Applied Mathematics with emphasis on educational programs.
She is the Director of the Laboratory of “New Technologies and Distance Learning” at the University of Ioannina.
She is a member of many Scientific Associations, and she was session organizer, keynote speaker, and member of scientific committees of National and International conferences.
She has published books, scientific articles and supervised MSc and Ph.D. theses in Greece and abroad. She is the Legal Representative of Greece in the Board of Advisors of the Uniadrion Association (Universities of Adriatic and Ionian Basin), and the Legal Representative of the University of Ioannina in European Universities Continuing Education Network. She is Fellow of the Hellenic Society for Systemic Studies.
Utrecht University, The Netherlands
Serious Gaming: Using an Escape Room to Unlock Teachers’ Minds
After studying Educational Sciences at Utrecht University and being interested in how to innovate education and use serious games in education, I started working as an Educational consultant and designer at Educate-it; the University-wide programme of Utrecht University which helps teachers to enhance and future-proof their courses with blended learning methods and IT tools.
In the project 'Escaping the Chasm' I was one of the core designers of the escaperoom and now that the design is finished I am coordinating the Escape Room and our 'gamemasters' to keep the escaperoom running so our teachers can play it. With these activities, I hope to inspire teachers with new and different learning methods that can strenghten their education.