Knowledge Factory EDT241
An Interactive Learning Journey into the World of VR/AR for Knowledge, Skills and Behaviour Based Training
Date Friday, Nov 29 Time –
Virtual Reality/Augmented Reality is finally moving beyond its gadget stage. Instead of focusing on accessible technology this session will dive into the pedagogical potential and adapted methodological frameworks. In an interactive live session you will have the possibility to explore different modalities of the immersive learning system, from skills based, towards knowledge based towards behavioural altering VR/AR experiences. Which principles do work and which don’t? The objective is to explore where these learning solutions can be scaled up in an impactful and cost-effective way.
Tom Wambeke
Learning Specialist, International Training Centre of the International Labour Organisation (ITC-ILO), Italy
Tom Wambeke, Belgium, is graduated in Educational Sciences and holds a Master in Cultural Management and recently finished an Executive Business LEAD degree in Innovation at Stanford University.
Before joining the International Training Centre of the ILO he was assistant Professor at the University of Leuven and innovation coach at Open Higher Education.
He is currently Programme Manager of DELTA which specializes in providing sustainable learning solutions with the objective to generate impact and organizational change.
The unit he is leading has a double mandate: to strengthen the Centre’s in-house capacity to apply state-of-the art learning and knowledge sharing methods and technology, and to provide (e)-learning services to outside partners on a global scale. In this context he works closely together with UN agencies, development banks, international organisations, governments and NGO’s.
As a certified international facilitator (IAF) he’s actively involved in strategy facilitation, participatory knowledge sharing, networked learning and ICT4Development. This he combines with a passion for complexity adaptive thinking, foresight analysis and futures exploration.
Links
Martin Steinicke
Researcher, University of Applied Sciences HTW Berlin, Germany
Martin Steinicke (*1981) is a researcher in professor Carsten Busch´s R&D group Creative Media at the University of Applied Sciences HTW Berlin. He works in the application centre „creative Applied Interactive Technologies“ to support SMEs in tackling the challenges of the digitization as well as the opening up of new markets and technologies. Furthermore, he primarily does research on the application of game concepts (Gamification) and technologies (APITs) as well as their synthesis in digital game-based learning (DGBL). In his courses “Game & Interaction Design” and “Digital Game-based Learning” Martin guides his students on their epic quest to create digital (learning) games and interventions.
Links
Atish Gonsalves
Global Innovation Director, Humanitarian Leadership Academy, UK
Atish Gonsalves is a social technologist, entrepreneur and the Global Innovation Director of the Humanitarian Leadership Academy based in London.
With a background in software engineering, AI and human-computer interaction, Atish’s experience includes leadership roles at technology and international non-profit organisations including the United Nations. Atish has consistently implemented successful educational-technology (edtech) solutions that have helped democratize learning for thousands of learners in difficult contexts.
Atish is also the founder of Gamoteca, a collaborative digital platform that enables organisations create their own mixed-reality learning games.
Atish is a global citizen, having lived in six countries and is a regular speaker at conferences and events on the role of technology-enhanced learning.
Links
http://www.humanitarianleadershipacadem…