Pre-Conference Workshop A4
Create Your Own Interactive Learning Story in Virtual Reality
Date Wednesday, Nov 27 Time – Room Tegel Price: 90.00 € Status: fully booked
Swiss Distance University of Applied Sciences, Switzerland
Willi Bernhard is a professor at the Swiss Distance University of Applied Sciences located in Brig.
He works as an engineer, lecturer, researcher, consultant and author in the fields of Digital-Collaboration, Computer Simulation, Serious Games, Digital Learning and Creativity Training.
He received several innovation awards in the field of simulation technology, is a member of the Board of Swiss Engineering STV „Section Basel“ and head of the Special Interest Group "Digital Collaboration" at the Swiss E-Learning Community of Higher Education Institutions.
Duale Hochschule Baden-Württemberg, Ravensburg, Germany
Prof. Dr. Möslein-Tröppner has many years of experience in industry and trade. His main focus in research and teaching is in the areas of supply chain management, process management and market research as well as new learning methods. He is Professor at DHBW Ravensburg.
In this Workshop, participants will learn how an interactive story works; how to create it with the help of story blocks; and how to integrate learning content with a didactic model and implement it in a virtual reality environment.
A digital gamebook is an interactive text adventure in which all elements of the game environment are created through text components, similar to a book.
The reader takes the role of the player, interacting with and influencing the story line. From time to time, the player has to solve tasks and take action in order to move forward. In this way, the players/learners influence the course of the story. Their direct, situational interactions require personal decisions, and as the digital game responds immediately, it takes them on a personalised learning path.
Based on a solid didactic model, gamebooks are easy to create and can be played via html browser on any device. The principle of digital gamebooks can be used visually and with multimedia, too. Instead of reading a story, players find a (learning) experience in a virtual space as an interactive VR learning experience with spoken texts and in 3D / 360 degrees. VR learning content is motivational, and even interactive VR stories are surprisingly easy to create by making 3D/360-degree camera pictures (and with the help of a software for virtual tours).
- Introduction to the topic of interactive stories and digital gamebooks with:
- What is a gamebook and how does it work?
- Demonstration and try out of digital gamebooks
- How to create an interactive story with knowledge elements for learning
- Expanding gamebooks into 3D space
- Working out your own learning story in group work with:
- Introduction to a 3D learning room using a template
- Explanation of the tasks and procedures
- Creation of your own story
- Implementation of your own story into the 3D learning room with:
- Explanation and demo of the further procedure
- Transforming text into speech elements
- Completion, upload and test of your own story in the 3D learning room using MINI-VR Glasses
- Exchange of experiences among the participants
Participants will experience how they can integrate learning content into an interactive story and implement it in a 3D virtual reality environment.
They will learn how an interactive story works, how to create it with the help of story blocks, and how to integrate learning content with a didactic model and implement it in a virtual reality environment.
In the Workshop, participants will work in groups on an existing example, which can be adapted and played through in VR/3D. Please make sure to bring your smartphone, which will allow you to perform the experience on the Mini-VR glasses that are provided.
Who will benefit most?
Teachers at universities who are interested in digital forms of teaching and learning. Also for people from companies who are interested in interactive storytelling and VR.