Spotlight Stage SPL21
Playful Machine Learning - with Andreas Refsgaard
In his talk on the Spotlight Stage, interaction designer, artist and teacher Andreas Refsgaard describes how machine learning has become an integrated part of his personal practise and curriculum for teaching designers and artists about digital interactions. By enabling people to decide upon and train their own unique controls for a system, the creative power shifts from the designer of the system to the person interacting with it.
Using machine learning to make unconventional connections between inputs and outputs Andreas and his students have made projects where games are controlled by making silly sounds, music is composed by drawing instruments on paper and algorithms are trained to decide what is funny, funky or boring.
Interaction Designer, Artist and Teacher, Denmark
Andreas is the creator of Eye Conductor, which helps people express themselves through music using only their eyes and facial gestures.
His work switches between commercial projects for clients like Google Creative Labs and Carlsberg and more artistic installations.
Recently Andreas has been exploring creative applications of machine learning and spent a lot of time teaching other designers how to use machine learning for real-time interactive projects at places like CIID (DK), Hyper Island (SE), The Bartlett (UK), V2 (NL), Resonate (RS) and KIKK (BE).