Panel Presentation Session BUS21
Business EDUCA: Nudging - Methods and Tools for Motivation, Engagement and Productivity
Date Thursday, Dec 7 Time –
This panel will discuss opportunities for workplace learning as a means of effecting behavioural change. Key elements in focus include gamification strategies and design for enhancing learning, and types of learning experiences that can be created to bring about behavioural change.
HeidelbergCement Benelux, The Netherlands
Creating a 70:20:10 Learner Mindset
Work experience has always been a mix of psychology and IT, I like working in the area where these two interact. After graduating I lived and worked in the UK for 5 years. In addition to that I've also worked on long-term projects in Ireland (Dublin), the US, as well as instructional/curriculum design & facilitating workshops and (classroom) training all over Europe, the US, and India.
Projects included: evaluating e-learning on usability, introducing e-learning in an IT software & consultancy firm, introducing e-learning in an industrial area, designing/developing/project management of e-learning courses, and LMS system administration. Most of the time on a low budget, which means coming up with creative solutions.
I currently work for HeidelbergCement Benelux where I've had three different positions since I joined in September 2009. My current position (since March 2017) is Development & Recruitment Manager Benelux. With the team we're now very much focused on implementing more 70 & 20, and less 10.
Masters degree in Cognitive Science (Radboud University Nijmegen) with a Psychology base. Langevin certified instructional designer. Certified PCM Trainer. Certified in OPQ Assessments.
48 years old, married, 2 cats, member of the board at the Dutch Dance Sports Federation, NADB (responsible for Communication) after having competed myself at the highest level until May 2016.
Önder is a committed Learning and Development professional with a strong focus on innovative and engaging digital learning solutions, with experience over 10 years in banking. He is responsible for the design, development, implementation and maintenance of online courses in the largest private bank of Turkey, Isbank.
Önder has been part of IsVille project, Isbank’s award-winning strategy game (Learning Technologies Awards 2016 Best Learning Game – Gold Winner). As a member of Learning Technologies Team, Önder is working on a new gamification project now, which is currently in its development phase. He is highly interested in engaging digital learning solutions and new adult learning methods, focusing on the real practical benefits for learning and development. He also shares his core business experience with employees of Isbank, by giving lectures mainly in commercial loans and financial analysis.
TRIPLE A GmbH, Germany
Role Plays in the Digital Training World - Sustainable and Effective through Rehearsal Video Role Play (www.rehearsal.com)
Andreas Kambach is Managing Director of the training institute TRIPLE A® GmbH (www.triplea.de) and a member of the board of the German-Baltic Chamber of Commerce. He has professional experience as a sales manager and is a long-term sales trainer with the areas of negotiation and sales training and complements these with the digital trends of further education.