Pre-Conference Workshop A3
A3 - The Escape Room Design Blueprint: Creating Engaging & Effective Learning Experiences
Date Wednesday, 3 Dec Time – RoomKöpenick II/III Price: 95.00 € Status: places available

Laura Geringer
Graphic Facilitator & Experience Designer, PumpkinBerry Consulting
Laura Geringer helps leaders make ideas visible, collaboration engaging, and learning fun. As a multi-passionate creative, she combines visual thinking, experiential learning, and community engagement to create unique experiences that change makers want to be part of. She's known for her combination of ingenuity and organization: designing highly creative solutions and the processes to make them reality. With her M.Ed. in International Higher Education and 13+ years combining value-centric project design with visual media, Laura partners with learning & development leaders to engage communities, facilitate innovation, and produce resources that move the needle. At the heart of her work is the belief that we can create better, more human futures through collaboration, learning, and value-centric leadership. With this priority in mind, Laura founded PumpkinBerry Consulting, a creative design studio specializing in learning experience design and graphic facilitation.

Madeline Shellgren
Director of Outreach and Development, Online Learning Consortium
For over 15 years, Madeline has centered her work around learning and development. She's known for her dedication to inventive and impactful community engagement approaches, personalized learning pathways, experiential learning, and globally informed models for both leadership development and relationship management. And she deeply believes that learning can be fun. Madeline's expertise spans learning theory and experience design, online learning theory, design thinking, and universal design for learning theory. Her doctoral work explored "The Rhetorics of Asynchronous Digital Learning Environments," with her dissertation itself designed as an educator professional development experience. She combines this deep understanding of learning theory, practice, and narrative to create unique learning experiences that are both effective and human. Madeline serves as Director of Outreach and Development at Online Learning Consortium.
Ready to turn learning into an adventure? This hands-on workshop guides participants through the creation of educational escape rooms using a five-part design framework. From defining purpose to storytelling and puzzle creation, you’ll experience the learner’s perspective and build your own escape room prototype. Ideal for those looking to increase engagement and retention in training and education.
Agenda:
• Escape Room Onboarding (5 min)
• Play an Escape Room for Learning (30 min)
• Debrief the Learner Experience (25 min)
• Break (15 min)
• Design Sprint Part 1: Purpose, Character & Situation (45 min)
• Break (10 min)
• Design Sprint Part 2: Puzzle & Storytelling (35 min)
• Facilitation (15 min)
• Resource Kit & Conclusion (10 min)
Target Audience:
Directors of Professional Learning, Learning and Development Specialists (including all levels and managers), Instructional Designers, Trainers, Conference Designers, Programme Coordinators
Target Audience Sector:
This workshop is designed for professionals interested in conceptualising and/or designing learning that is purposeful, experiential, and playful – regardless of sector. Most of the examples in this workshop will focus on escape rooms for adult learners (both professionals and university students), but the design process is also relevant for younger learners.
Prerequisite Knowledge:
Some familiarity with learning design principles is recommended but not required
Outcome/s:
• Understand the learning value of escape rooms
• Apply a five-part framework to design educational experiences
• Prototype an escape room tailored to learning outcomes
• Integrate puzzles and storytelling for engagement and impact
• Translate game-based learning into real training contexts