Interactive Breakout Session ENG41
Gamification Strategies
Date Thursday, Dec 7 Time – RoomCharlottenburg 3
What are the reasons we want to play – and stay motivated to keep playing? This session will present the reasoning behind the creation of a web and mobile application to improve engagement, as well as distill key lessons from Pokémon Go and how these can be used to create more motivating online and blended learning experiences. Once the scene is set, we will engage you as we aim to crowdsource principles for applying gamified learning in a fun and academic manner.
Tamara Powell
Director, College of Humanities and Social Sciences Office of Distance Education, Kennesaw State University, USA
What Can We Learn from Pokémon Go? Adjusting the Game/Learning Experience to Support the Win
Dr. Tamara Powell is the Director of the College of Humanities and Social Sciences Office of Distance Education at Kennesaw State University in Kennesaw, Georgia, USA, outside of Atlanta. Her PhD research focused on African American literature. Her current research focuses on retention strategies for at-risk students in online courses. Her faculty development workshops, including "Build a Web Course Workshop," were recognized with the Online Learning Consortium Award for Excellence in Online Faculty Development in 2010 and 2015. She lives in Kennesaw with her husband, Richard Hutchinson, and her two dogs, Molly and Hans Dieter.
Links
http://hss.kennesaw.edu/about/office-of…
Anthony Newman
Senior Manager Business Development, Purdue University, USA
Gamification of Learning: Turning Students into Friendly Red Lions
Anthony Newman is the Senior Manager of Business Development for the Office of Vice President of Information Technology at Purdue University. In this role, Anthony is responsible for commercializing and scaling cutting edge technologies created by Purdue's IT Organization.
Formerly, Anthony led the Purdue Studio team where he was responsible for leading a creative team of developers and designers and students in the identification, development and delivery of digital applications based on customer needs, strategic vision and market research. The work of his group was featured in the New York Times, Campus Technology, CIO Magazine, CNET, and The Chronicle of Higher Education.
Anthony offers a diverse perspective compared to many in the education field. After obtaining computer science and business degrees, Newman spent the next 13 years, in consulting and government where he spent 6 years in senior management. His experience in a variety of roles inside and outside of education allows him to look at education transformation in a unique way.