Pre-Conference Workshop M4
M4 - Easy XR Creation for Educators: A Condensed Hands-On Introduction to VR & AR Tools
Date Wednesday, 3 Dec Time – Price: 95.00 € Status: places available

Joachim Gregoor
Researcher Care Innovation/ Centre of digital learning, Hogeschool PXL
I have extensive experience in digital learning and education, particularly within the healthcare sector. I currently serve as Medewerker Centrum Digitaal Leren (Digital Learning Center Employee) at Hogeschool PXL, a role I've held since September 2021. I am also involved in the "e-Hospital4Future" project, which aims to enhance the education of healthcare professionals by integrating training modules covering social, technical, and digital competencies. For over 15 years, I have been the ICT Verantwoordelijke Opleiding Verpleegkunde (ICT Manager for Nursing Education) at Hogeschool PXL. In this capacity, I have been involved in the development of E-Learning within the nursing program. My expertise includes Nursing Education and Lecturing. I also have a long history as an Instructional Designer, developing practice-oriented digital didactic materials for hospitals and home care from November 2007 to November 2021. I am also a seasoned trainer, providing training for Office 365, Onenote, Prezi, Moovly and Canva for both beginners and advanced users, a role I've had since November 2009.
Join us for a practical introduction to the exciting possibilities of Virtual and Augmented Reality in education. In this condensed, hands-on workshop, you will discover how to craft engaging educational content using accessible tools. We will explore how to merge 360° video with 3D scans to build an interactive VR experience from scratch. Furthermore, participants will learn how to take 3D creations and place them in the real world through user-friendly Augmented Reality applications. Leave with the foundational skills to start creating your own XR teaching materials.
Agenda:
• Welcome & Introduction to XR (10 min)
• Overview of VR/AR in Education & Tools (15 min)
• Hands-on: Create Your VR Scene (360° Video & 3D Scanning) (30 min)
• VR Assembly: Combine Assets into Interactive Scenes (30 min)
• Coffee Break (30 min)
• Hands-on: Launch and Test in AR App (30 min)
• Q&A, Classroom Applications & Wrap-up (30 min)
Target Audience:
Learning & Development Specialists, Training Coordinators, Educators and Instructors, Technology Experts, IT Specialists in Education
Target Audience Sector:
Workplace Learning, Higher Education, Primary and Secondary, Public Sector
Prerequisite Knowledge:
Basic computer skills
Expected Outcomes:
• A 3D scan of a real-world object, created by you.
• A simple, interactive Virtual Reality (VR) scene combining your scan with 360° video.
• Your 3D scan viewable in Augmented Reality (AR) through your own smartphone or tablet.
• The core skills and confidence to start creating your own XR content for the classroom using accessible tools.