Games in E-Learning

Game-based e-learning has reached a new level – this could be one conclusion drawn from this year’s OEB. Looked at as an ideal instrument to manage multifaceted tasks, games have spread even into emotionall... Read More

How to Turn Students Into Producers

  © OEB 2008 Self-organised vocational training can benefit a lot from the possibilities offered by e-learning. Dr Stephanie Merkenich from the Glass Working Technical School, Rheinbach, and Dir... Read More

What Do Baby Boomers Need and Want?

© OEB 2008 “The other 21st century learners” was an issue discussed in a session about Baby Boomers at OEB 2008 – it was considered a “natural” addition to the Generation Y focus of this year’s conferen... Read More

All About Generation Y

How should we deal with a new generation of learners who grew up with the Internet and who are currently entering our schools, universities and corporate learning centres? Who are they? What do they expect ... Read More

Copyrights – Who Owns What on the Web?

© / Fotolia Digital web content presents big challenges for the legislative and licensing framework regarding copyright and other types of intellectual property rights (IPR). In the session ... Read More

Promoting Cultural Dialogue with E-Learning

A shared interest to acquaint people with cultural values and backgrounds as highly diverse as Hungary, Turkey and Japan is the motivating force that stands behind the e-learning project Learning Design of ... Read More

Expert Session: Publishing Meets E-Learning

Learning content is increasingly available on the Internet without any cost. The presence of open educational resources may help promote goals like lifelong learning and access for all, but at the same time... Read More