The Game of Motivation: Gamification and Augmented Reality in Education As students become more disengaged with traditional methods of learning and more and more students drop out of school, it is important for educators to examine the mechanics of motivation. New technologies surr... Read More November 15, 2012 News
An agent of change – the 70:20:10 framework 70:20:10 is a popular learning and development framework that has proven to be a success for many modern organisations, but what exactly is 70:20:10 and how can it be successfully implemented into the workplace... Read More November 14, 2012 News
Ignite at Business EDUCA November 13, 2012 News Do you have something exciting, innovative or challenging to say about the future of learning at work? Do you think you can inspire your fellow Business EDUCA participants with your take on this year’s theme, “Thriving in Uncertainty”? If so, then... Read More
Learning on the move – mobile and social technologies Revolutionary social and mobile technologies are providing organisations with the tools needed to increase workplace performance and facilitate the education of staff. How can businesses exploit these tools eff... Read More November 13, 2012 News
The justification of workplace gamification Today’s knowledge workers are dealing with a world full of volatility, uncertainty, complexity and ambiguity – the so-called “VUCA world”. Jens Hilgers, CEO of Turtle Entertainment GmbH and Geewa Games, Faceboo... Read More November 13, 2012 News