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The global, cross-sector conference on
technology supported learning and training

November 30 – December 4

Pre-Conference Workshop M1

Practical Teaching in Virtual Reality Classrooms

  Price: 90.00 €   Status: places available

OEB speaker Willi Bernhard

Willi Bernhard

Swiss Distance University of Applied Sciences, Switzerland

OEB speaker Bodo Möslein-Tröppner

Bodo Möslein-Tröppner

Duale Hochschule Baden-Württemberg, Ravensburg, Germany

OEB speaker Oliver Kamin

Oliver Kamin

Swiss Distance University of Applied Sciences, Switzerland

Content

Would you like to start using avatar-based meetings in virtual reality environments for teaching and learning?

Some advantages of teaching, learning and collaboration in VR rooms are that all students are noticeably in the same room, can see and hear each other immediately and even have an impressive experience in 3D and 360 degrees (though participation without special VR equipment and with a variety of devices, such as desktops, laptops, tablets or smartphones is often possible too).

VR environments such as AltspaceVR, Mozilla Hubs and Rumii are available free of charge and offer ready-made spaces in which different learning scenarios can become a reality. In this pre-conference workshop you will be able to experience and experiment with interaction and teaching scenarios in VR spaces.

Join us to learn how to put a specific VR classroom into operation (moderation aspects will be visible to everyone on a 2D projector) and how to invite students to your learning environment. We will use a variety of free VR spaces and you will be able to participate with your own avatar with or without VR equipment.

 

Agenda

09:00 – 09:30 Introduction into VR-Classroom teaching
09:30 – 09:45 Setting up your Avatar in AltspaceVR
09:45 – 10:00 Demo of VR lessons in AltspaceVR
10:00 – 10:45 Break
10:45 – 11:15 Participation of VR lessons in different Spaces with AltspaceVR
11:15 – 11:45 Browser-based VR classrooms with Mozilla hubs
11:45 – 12:00 Further possibilities and Discussion

Expected Outcomes

Learn how to put a specific VR classroom into operation and how to invite others to this learning environment. Experience with the types of interactions a VR classroom offers and how it can be used for learning purposes.

Who Will Benefit Most from Taking Part?

This workshop is aimed at educators and learning professionals from schools, universities and companies - and everyone interested in using VR environments for teaching purposes and looking for new ideas for the future!

Level

Beginner