Panel Session LEN119
Immersive Technologies for Training and Teaching
Extended Reality (XR) is the umbrella term for immersive technologies such as augmented reality, virtual reality and mixed reality. Workplaces seem to have embraced XR, but where and how are immersive technologies used most successfully in education?
We will discuss VR trends for new education environments, as well as research and cases on the effectiveness of VR tools in different sectors in order to help you plan and improve the utilisation and implementation of VR.
Thomas More University of Applied Sciences and Ghent University, Belgium
Since the last two years I've been investigating how virtual and augmented reality can be used for training in both education and enterprises. At our research group of Creative and innovative business at Thomas More University of Applied Sciences we do not merely focus on learning outcomes, but also on usability and motivation. We've carried out several proof of concepts on different subjects. At Ghent University I am a doctoral student focussing on the implementation of virtual reality technology in secondary education, with a strong emphasis on the empirical integration in the classroom itself.
The VRAR Association, Spain
Engineer from Madrid Polytechnic University, MBA from Babson College, Postgraduate in Innovation and Entrepreneurship by Maryland University, Certificate in Digital Marketing for International Business Development (ICEX) and ITC & Gis Certificate by Siemens Data-Technic Schule (Germany).
President VRAR Madrid Chapter, Co-Chair of Education Committee, Immersive Learning Founding Member, ICICLE X-Reality for Learning and Performance Augmentation SIG, Member of Educators in VR, Member of Smart Cities Experts Group of AENOR (Spain)
With over 30 years of International experience in the Innovation and New Advance Digital Technologies in ITC Industry and Digital Education. Leading successful organizations (SIEMENS, Sagentia, Altran, Founder and CEO of E_Learning Consulting, ONE Digital Consulting & SmartEducationLabs.
Author of the White Paper “Best Practices in VR in Education” and “State of Art of XR in Education” by VR/AR Association.
Morten E. Møller
Roskilde University, Denmark
Morten E. Møller is a member of the Virtual Learning Technology (VLT) team at Roskilde University, Denmark, and works with the implementation of virtual learning technologies, besides teaching in molecular biology. The VLT team is conducting a three-year educational development and research project, where technologies such as virtual laboratories (VR and desktop) and educational videos are introduced in undergraduate programs within natural sciences. He has a Ph.D. degree in molecular biology and is passionate about teaching as well as investigating the many possibilities and limitations the new technologies give.